I was testing and making a weapon for base tribes. It gives me 3 errors:
1. "Itemdata block "SuperGunAmmo" is undefined"
2. "Projectile data block "SuperGunProjectile" is undefined"
3. "ItemImage data block "SuperGunImage" is indefined"
Heres the code:
Code:
$AutoUse[SuperultramegaawesomepwnageGun] = true;
$WeaponAmmo[SuperultramegaawesomepwnageGun] = SuperultramegaawesomepwnageGunAmmo;
$SellAmmo[SuperultramegaawesomepwnageGunAmmo] = 10;
$InvList[SuperultramegaawesomepwnageGun] = 1;
$RemoteInvList[ SuperultramegaawesomepwnageGun] = 1;
$InvList[SuperultramegaawesomepwnageGunAmmo] = 1;
$RemoteInvList[ SuperultramegaawesomepwnageGunAmmo] = 1;
$ItemMax[larmor, SuperultramegaawesomepwnageGun] = 1;
$ItemMax[marmor, SuperultramegaawesomepwnageGun] = 1;
$ItemMax[harmor, SuperultramegaawesomepwnageGun] = 1;
$ItemMax[lfemale, SuperultramegaawesomepwnageGun] = 1;
$Itemmax[mfemale, SuperultramegaawesomepwnageGun] = 1;
$ItemMax[larmor, SuperultramegaawesomepwnageGunAmmo] = 45;
$ItemMax[marmor, SuperultramegaawesomepwnageGunAmmo] = 65;
$ItemMax[harmor, SuperultramegaawesomepwnageGunAmmo] = 85;
$ItemMax[lfemale, SuperultramegaawesomepwnageGunAmmo] = 45;
$Itemmax[mfemale, SuperultramegaawesomepwnageGunAmmo] = 65;
BulletData SuperultramegaawesomepwnageGunProjectile
{
bulletShapeName = "shotgunbolt.dts";
explosionTag = rocketExp;
damageClass = 0;
damageValue = 4;
damageType = $ShrapnelDamageType;
muzzleVelocity = 3;
totalTime = 1;
liveTime = 3;
inheritedVelocityScale = 0.5;
};
ItemData SuperultramegaawesomepwnageGunAmmo
{
description = "Superultramegaawesomepwnage Gun Ammo";
className = "Ammo";
shapeFile = "mortarammo";
heading = "xAmmunition";
shadowDetailMask = 4;
price = 50;
};
ItemImageData SuperultramegaawesomepwnageGunImage
{
shapeFile = "energygun";
mountpoint = 0;
weaponType = 0;
fireTime = 1.5;
reloadTime = 1;
ammoType = SuperultramegaawesomepwnageGunAmmo;
projectileType = SuperultramegaawesomepwnageGunProjectile;
accuFire = false;
lightType = 3;
lightRadius = 3;
lightTime = 1;
lightColor = { 1, 1, 1 };
sfxFire = SoundDryFire;
sfxActivate = SoundPickupWeapon;
sfxReload = SoundMortarReload;
};
ItemData SuperultramegaawesomepwnageGun
{
description = "Superultramegaawesomepwnage Gun";
className = "Weapon";
shapeFile = "energygun";
hudIcon = "blaster";
heading = "bWeapons";
shadowDetailMask = 4;
imageType = SuperultramegaawesomepwnageGunImage;
price = 500;
showWeaponBar = true;
};
i dont know what the problem is.ive never had this problem on any other tribes mod.
anybody have a clue as to what the problem is?